Hi Guys,
First off, thanks to all you for coming and help make it happen. Thanks for the bringers of cupcakes, carrot, cheese & dip. A few changes I want to implement.
Finish by 9pm
We started late, which was partly due to people not having character sheets or players finalising there characters before starting play, which is to be expected at the start of a campagin. However I'd rather finish earlier with players wanting more than finish later with players wishing it was over. I'll be capping the game end time at 9pm and will be aiming for the game to finish gracefully before that.
Order pizza at 6pm
Food makes brains and spirits work better. Food makes a better game, despite how hungry people aren't.
Not using the extra effort rules
Makes things to complicated for newer players and for monsters. Would consider creating an advantage that allows players to use these, a cut down version of weapon master or something, if there was a demand.
Characters changable
If anyone was unhappy with their character, or wishes to modify or recreate their character. As this was the start of the campaign I'm happy with that.
To Do list:
- provide Tim with a list of supplementry magic skills (spell throwing etc..)
- Work out a month off schema for underworld characters.
- Write up the "job board" at the Gazebo at "The Green" in Zoa.
- Write up a quick summation of the game just gone
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