Thursday, September 30, 2010
No gaming this month
No gaming this month. Aaron & Ash have left Melbourne for Wagga, pursuing a life in the military (best of luck guys) and Josh is busy with surveying work due to the aftermath of the flood.
Tuesday, September 14, 2010
The Job board at the Green, Next game 12:00, Oct 2nd
Below is the standard version. Extra information will be sent to people with the appropriate skills (literacy, heraldry etc..). Which game we're playing has to be decided by Sunday Sept. 26th. To give me enough time to write up the adventure. People can suggest game ideas incidently, just email me.
If you are comfortable with me sharing your email address with the rest of the group for in character discussion purposes. Let me know and I will set something up .
You all recognise the portrait of Otha in the below notices.
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Administrative changes and a to do list
Hi Guys,
First off, thanks to all you for coming and help make it happen. Thanks for the bringers of cupcakes, carrot, cheese & dip. A few changes I want to implement.
Finish by 9pm
We started late, which was partly due to people not having character sheets or players finalising there characters before starting play, which is to be expected at the start of a campagin. However I'd rather finish earlier with players wanting more than finish later with players wishing it was over. I'll be capping the game end time at 9pm and will be aiming for the game to finish gracefully before that.
Order pizza at 6pm
Food makes brains and spirits work better. Food makes a better game, despite how hungry people aren't.
Not using the extra effort rules
Makes things to complicated for newer players and for monsters. Would consider creating an advantage that allows players to use these, a cut down version of weapon master or something, if there was a demand.
Characters changable
If anyone was unhappy with their character, or wishes to modify or recreate their character. As this was the start of the campaign I'm happy with that.
To Do list:
- provide Tim with a list of supplementry magic skills (spell throwing etc..)
- Work out a month off schema for underworld characters.
- Write up the "job board" at the Gazebo at "The Green" in Zoa.
- Write up a quick summation of the game just gone
Tuesday, September 7, 2010
Loralia replaces Inga and welcome Ash!
Inga decides she has to be elsewhere and is replaced by Loralia. She is an attractive Reanarian women with pointed lobeless ears. She wears a robe, nicely stitched leather gloves, an ornately carved quarterstaff and a backpack.
n other exciting news Ash, Aarons wife, will be joining us (applause).Who she will be playing is as yet unknown. Confirmed attendance is:
- Rich(Me)
- Tim
- Rosie
- Aaron
- Ash
- Josh
- Scott
Thursday, September 2, 2010
Changing to the 11th of September , Introducing.... Aerkoa Naizix!
- Rich=Yes
- Tim=Yes
- Josh=On the priviso his visiting brother(Scott Aka. the indomintable Mr Snakey) wants to come down as well.
- Rosie=Yes
- Aaron=Yes, and a possibly his partner.
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You failed your vision check |
Incidentally, an awesome portrait generator is HeroMachine.
Sunday, August 29, 2010
Inala is replaced by a female brick shithouse.
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The Inga |
Towering over the rest of the party by at least half a foot, is Inga a very large and muscle bound Fhokki woman. She holds a
Saturday, August 28, 2010
We now have 4 characters!
Whilst awaiting his character sheet, Aaron has confirmed his attendance and character concept. I'll repost when more information is available. So now I can relax knowing we will have enough players to run on the 4th :)
Player | Character | Coming 4>th Sept. |
---|---|---|
Aaron | ? the acrobat | Yes |
Josh | ? the warrior | Yes |
Rosie | Inala | Yes |
Tim | Hog'lah | no |
Friday, August 27, 2010
We now have 3 characters.
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you failed your vision check |
The as-yet-unnamed Reanaarian* warrior is an inch taller than Hog'lah and his bulging muscles and glowing health are immediately apparent. His long brown wavy hair rests on his mail hauberk. A well cared for broadsword, hunting knife and a spiked buckler hang off a leather baldric with a crossbow strapped to his back. A man prepared for a fight an whom you wouldn't want to run into in a
Waiting on 2 more characters
As expected Brad has confirmed he won't be coming. Still waiting on Aaron, and Tim's mate. We are still looking for more players!
*Race was specified as human, Reanaarian assumed.
Thursday, August 26, 2010
Character Sheets recieved for Inala & Hog'lah. Waiting on other players.
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Hog'lah Kurgar |
A maroon warlike hobgoblin, wearing scale armour on his torso and a heraldic badge displayed on the arm of his tunic. He is carrying a pair of axes paired with a medium buckler slung over his shoulder. Hobgoblins are rare for the area, so what he's doing here is anybodies guess.
Inala(Rosie)
A Kalamaran female in her early 20's. She's wearing leathers over tan clothing with a device on the sleeve, around her neck she wears a medallion. She carries a quarterstaff and a backpack over her shoulders. Is she related to the dwarves fleeing from Kalamaran forces?
Still waiting on character concepts/sheets from:
- Aarron
- Josh
- Tim's mate
- more players?
Tuesday, August 24, 2010
The party starts to coalesce...
- Tim will be playing a hobgoblin mage, character sheet is pending.
- Rosie will be playing Polly a Reanaarian itinerant, character sheet is also pending.
Sunday, August 22, 2010
Kingdoms of Kalamar it is!
Looking at the blog poll there's a clear preference for Kingdoms of Kalamar!
So start making your characters and email them to me! The quicker I get them, the faster I can build the plot around the party.
If you want help with either the system or the setting feel free to call or email me.
Please send a short description of your character's appearance and reputation, if applicable, and I will post them here. So players have the opportunity to:
- aquaint themselves with the rest of the party
- tie in their characters with other characters
- ensure that the characters will get along with each other.
I'm getting excited :)
Monday, August 16, 2010
I wont go into specifics about rules or anything like that just the Scenarios and Systems.
* Fallout
Based of the Computer games of the same name. Useing the SPECIAL system used in game with modifications to make it more table top oriented.
Fallout technology wise and story wise is loosly based on the future if it were designed and built like it was in the 50's. Old post and pre war holo films were used as propoganda, Vintage 50's cars were never stopped just the technology under the hood upgraded.
Set after fallout 2 in California, Nevada and Oregon you start as a bunch of no body's detirmined to make a name for yourselves in the dieing world. As a group of individuals you know that a lone person cannot survive this world, but as a bunch of individuals who have nothing to loose you can join up to gain power in the world.
*Warhammer 40k
A choice of...
Inquisition: You play as the retinue of an inquisitor in the warhammer 40k universe.
Rogue Traders: The imperium has given you a letter of writ that allows you to trade amoungst the stars. Profit, alien technology, Profit, Piracy, and Profit just dont let the inquisition know what your doing.
Deathwatch: You are amoung a chosen few of the imperials Finest. The Genetically altered Space Marine. Specialists amoungst various chapters are pulled from the ranks and put into a special death watch group who are an elite group of the space marines assigned specific tasks by the imperium.
*Battle Tech
The clans invaded long ago and were stopped Tukayyid in May of 3052 by the Com Guards the ancient defenders of earth. The federated common wealth has splintered, The clans have been put on the back foot and several of them have been destroyed.
It is a time of employment as a mercenary squad. Starting of with low funds and minimal technology and mechs you seek out jobs for Hire. Proving is part of being a mercenary and you have to start taking the crap jobs to earn your name, Either by being attached to larger merc forces or house forces or as an individual unit on some backwater planet doing guard duty against pirates.
Sunday, August 15, 2010
Birth of a gaming group
The plan is to game on the first Saturday of every month at my place in Frankston. Starting on the 4th of September.
The next step is to work out who will be the GM, what rule system we will use and what setting.
My proposal is for me to GM, using GURPS in the Kingdoms of Kalamar campaign setting.
- For those unfamiliar with GURPS, download a free abridged version of the rules.
- For those unfamiliar with Kingdoms of Kalamar, view the offical setting description.
Tim will also be putting forward some proposals.
However, here's mine!
Kingdoms of Kalamar Campaign
Genre: Low fantasy QuestStarting year:744 Year of New Discovery
Rate game time passes:Each module takes 1 game month, with a game month off afterwards.
Starting Location:Large port city-state of Zoa in Reanaaria Bay.
Society/government type:The council of Zoa, 12 City elders, who are elected for life.
Control Rating:3 Tech level:3(Medieval)
Brief description of important neighboring powers, political/economic situation, etc.:
- The Fhokki(norse-esque) nation of Skarna to the north.
- Dejy(Djish) (arabia-esque)on the other side of the bay.
- Pirates operate on the bay.
- Dwarven refugees from the Kalamaran occupation of Irontop.
- Rumours of Savages, Orcs & Elves in the dark jungles and forests.
Suggested or required reading for players
Reading | URL |
Kingdoms of Kalamar website | |
GURPS lite (abridged rules) |
Map of Reanaaria Bay
Information for PCs
Useful character templates
Warrior[115] Attributes[80] · ST:12[20] · DX:12[40] · HT:12[20] Advantages[15] · Combat Reflexs[15] Skills[20] · Shield[4],DX/E,14 · Axe/Mace[4],DX/A,13 · Thrown Weapon(Axe/Mace)[4],DX/E,14 · Brawling[4],DX/E,14 · Intimidation[4],Will/A,11 | Wizard[146] Attributes[80] · IQ:14[80] Advantages[41] · Magery 3[35] · Speak/Write Draconic[6] Skills[25] · Staff,DX/A,11[4] · Thaumatology,IQ/H,14[4] · Alchemy,IQ/VH,13[4] · Research,IQ/A,15[4] · Area Knowledge(Tellene) ,IQ/E,15[2] 7 Spells with [1] each, IQ/H,15 [7] |
Mouthpiece[129] Attributes[45] · IQ:11[20] · DX:11[20] · Per:11[5] Advantages[54] · Charisma+1[5] · Fashion Sense[5] · Appearance(Attractive)[4] · Talent(Smooth Operator)+2[30] Skills[30] · Diplomacy,IQ/H,[4],13 · Fast/talk,IQ/A,[4],14 · Detect Lies,Per/H,[4],13 · Intimidation,Will/A,[4],13 · Streetwise,IQ/A,[4],14 · Saviour-Faire(High Society),IQ/E,[4],15 · Broadsword,DX/A,[4],12 · Fastdraw(Broadsword),DX/E,[2],12 · First Aid, IQ/E,[1],11 | Rouge[144] Attributes[60] · DX:13[60] · IQ:11[20] Advantages[17] · Luck[15] · Night Vision+2[2] · Ambidexderity[5] · Disadvantages[] Skills[47] · Knife[4],DX/A,14 · Dual Weapon(Knife)[4] · Thrown Weapon(Knife) [4],DX/E,15 · Fast draw(Knife) [1],DX/E,13 · Climbing,DX/A[2],13 · Acrobatics,DX/H[4],13 · Stealth,Dx/A,[4],14 · Traps,IQ/A,[4],12 · Search Per/A[4]11 · Lockpicking,DX/H,[4],13 · Fast-talk,IQ/A,[4],12 · Streetwise,IQ/A,[4],12 · Area Knowledge(Zoa), IQ/E,[4],13 |
Priest[141] Attributes[70] · ST:11[10] · DX:11[20] · IQ:11[20] · HT:11[10] · Will:12[10] Advantages[51] · Power Investiture+3,(Pact,Vow*-10%) [27] · Patron(Religion,Fairly often(9 or less), ,(Pact,Vow*-10%) [18] · Speak/Write (Celestial)or(Infernal) or (Abyssal)[6] Disadvantages[-11] · Vow(Religious)*[-10] · Religious Saying[-1] Skills[31] · Theology(Religion),[4],IQ/H · Religious Ritual(Religion),[4],IQ/H · Skill appropriate to Religion[4] · Skill appropriate to Religion[4] · Axe/mace,DX/A,[4] · Shield,[4] · 7 Spells with [1] each, IQ/H, 13[7] | Scout[133] Attributes[80] · ST:11[10] · DX:11[20] · IQ:11[20] · HT:11[10] · Per:14[20] Advantages[5] · Direction Sense[5] Skills[48] · Stealth, DX/A,[4],12 · Climbing, Dx/A[4],12 · Jumping, DX/E[4],13 · Swimming, HT/E[4],13 · Naturalist, IQ/A[4],12 · Knot-tying, IQ/E[4],13 · Area Knowledge(Reanaaraia Bay), IQ/E[4],13 · Navigation(Land), IQ/A[4],12 · Tracking Per/A[4],15 · Bow, DX/A[4],12 · Fastdraw(Bow)DX/E[4],13 · Broadsword, DX/A[4],12 |
- Human,Reanaarian
- Spoken Language(Reanaarian)[0], Cultural Familiarity(Reanaarian)
- Human,Fhokki
- Spoken Language(Fhokki)[0], Cultural Familiarity(Fhokki)
- Human,Dejy(Djish)
- Spoken Language(Djish)[0], Cultural Familiarity(Djish)
- Dwarf[25]
- Infravision[10],Talent(Artificer)+1[10],Will+1[5],SM-1[0]
- Spoken Language(Dwarven)[0], Cultural Familiarity(Dwarvern)
- Half-Orc[4]
- HT+1[10], HP+2[4],Social Stigma(Minority Group)[-10]
- Spoken Language(of parents)[0], Cultural Familiarity(of parents)
- Half-elf[12]
- Appearance(Attractive)[4], Magery 0[5], Talent(Gifted Artist) or (Musical Abilitry)+1[5],Night vision+3[3]
- Spoken Language(of parents)[0], Cultural Familiarity(of parents)
- The enchantress Ziliana Abeilua of Zoa[10]
- Miner Mage Suoriina[10]
- Werlen, most powerful of the council of 12 elders of Zoa[15]
- A church [20]
- Sentinels of the True Way [20]
Special Abilities Allowed for PCs
Optional rules and variants
- Will and Per based on 10, not IQ.
- Great Axe damage is SW+4 cut
- Unlimited Mana (optional)
- Syntactic magic (optional) Described on M202